Table of Contents

Class Texture

Namespace
Pie
Assembly
Pie.dll

A texture is a data store that can be sampled from in a Shader. This includes preloaded texture data, or a Framebuffer.

public abstract class Texture : IDisposable
Inheritance
Texture
Implements
Inherited Members

Properties

Description

public abstract TextureDescription Description { get; set; }

Property Value

TextureDescription
A texture is a data store that can be sampled from in a . This includes preloaded texture data, or a .

IsDisposed

Will return true when this Texture has been disposed.

public abstract bool IsDisposed { get; protected set; }

Property Value

bool
A texture is a data store that can be sampled from in a . This includes preloaded texture data, or a .

Methods

Dispose()

Dispose of this Texture.

public abstract void Dispose()