Table of Contents

Class InputLayout

Namespace
Pie
Assembly
Pie.dll

Describes how the graphics device should process vertices.

public abstract class InputLayout : IDisposable, IEquatable<InputLayout>
Inheritance
InputLayout
Implements
Inherited Members

Properties

Descriptions

public abstract InputLayoutDescription[] Descriptions { get; }

Property Value

InputLayoutDescription[]
Describes how the graphics device should process vertices.

IsDisposed

Will return true when this InputLayout has been disposed.

public abstract bool IsDisposed { get; protected set; }

Property Value

bool
Describes how the graphics device should process vertices.

Methods

Dispose()

Dispose of this InputLayout

public abstract void Dispose()

Equals(InputLayout)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(InputLayout other)

Parameters

other InputLayout

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

Equals(object)

Determines whether the specified object is equal to the current object.

public override bool Equals(object obj)

Parameters

obj object

The object to compare with the current object.

Returns

bool

true if the specified object is equal to the current object; otherwise, false.

GetHashCode()

Serves as the default hash function.

public override int GetHashCode()

Returns

int

A hash code for the current object.

Operators

operator ==(InputLayout, InputLayout)

public static bool operator ==(InputLayout left, InputLayout right)

Parameters

left InputLayout
Describes how the graphics device should process vertices.
right InputLayout
Describes how the graphics device should process vertices.

Returns

bool
Describes how the graphics device should process vertices.

operator !=(InputLayout, InputLayout)

public static bool operator !=(InputLayout left, InputLayout right)

Parameters

left InputLayout
Describes how the graphics device should process vertices.
right InputLayout
Describes how the graphics device should process vertices.

Returns

bool
Describes how the graphics device should process vertices.