Table of Contents

Enum spvc_msl_shader_variable_format

Namespace
Pie.Spirv.Cross.Native
Assembly
Pie.Spirv.Cross.dll
public enum spvc_msl_shader_variable_format

Fields

SPVC_MSL_SHADER_INPUT_FORMAT_ANY16 = 3
SPVC_MSL_SHADER_INPUT_FORMAT_ANY32 = 4
SPVC_MSL_SHADER_INPUT_FORMAT_INT_MAX = 2147483647
SPVC_MSL_SHADER_INPUT_FORMAT_OTHER = 0
SPVC_MSL_SHADER_INPUT_FORMAT_UINT16 = 2
SPVC_MSL_SHADER_INPUT_FORMAT_UINT8 = 1
SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY16 = 3
SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY32 = 4
SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER = 0
SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16 = 2
SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8 = 1
SPVC_MSL_VERTEX_FORMAT_OTHER = 0
SPVC_MSL_VERTEX_FORMAT_UINT16 = 2
SPVC_MSL_VERTEX_FORMAT_UINT8 = 1