Enum ShaderKind
- Namespace
- Pie.Shaderc
- Assembly
- Pie.Shaderc.dll
Fields
AnyhitShader = 15
CallableShader = 19
ClosesthitShader = 16
ComputeShader = 2
FragmentShader = 1
GeometryShader = 3
GlslAnyhitShader = 15
GlslCallableShader = 19
GlslClosesthitShader = 16
GlslComputeShader = 2
GlslDefaultAnyhitShader = 21
GlslDefaultCallableShader = 25
GlslDefaultClosesthitShader = 22
GlslDefaultComputeShader = 9
GlslDefaultFragmentShader = 8
GlslDefaultGeometryShader = 10
GlslDefaultIntersectionShader = 24
GlslDefaultMeshShader = 29
GlslDefaultMissShader = 23
GlslDefaultRaygenShader = 20
GlslDefaultTaskShader = 28
GlslDefaultTessControlShader = 11
GlslDefaultTessEvaluationShader = 12
GlslDefaultVertexShader = 7
GlslFragmentShader = 1
GlslGeometryShader = 3
GlslInferFromSource = 6
GlslIntersectionShader = 18
GlslMeshShader = 27
GlslMissShader = 17
GlslRaygenShader = 14
GlslTaskShader = 26
GlslTessControlShader = 4
GlslTessEvaluationShader = 5
GlslVertexShader = 0
IntersectionShader = 18
MeshShader = 27
MissShader = 17
RaygenShader = 14
SpirvAssembly = 13
TaskShader = 26
TessControlShader = 4
TessEvaluationShader = 5
VertexShader = 0