Table of Contents

Enum shaderc_limit

Namespace
Pie.Shaderc.Native
Assembly
Pie.Shaderc.dll
public enum shaderc_limit

Fields

shaderc_limit_max_atomic_counter_bindings = 70
shaderc_limit_max_atomic_counter_buffer_size = 77
shaderc_limit_max_clip_distances = 19
shaderc_limit_max_clip_planes = 1
shaderc_limit_max_combined_atomic_counter_buffers = 76
shaderc_limit_max_combined_atomic_counters = 69
shaderc_limit_max_combined_clip_and_cull_distances = 81
shaderc_limit_max_combined_image_uniforms = 45
shaderc_limit_max_combined_image_units_and_fragment_outputs = 37
shaderc_limit_max_combined_shader_output_resources = 38
shaderc_limit_max_combined_texture_image_units = 8
shaderc_limit_max_compute_atomic_counter_buffers = 30
shaderc_limit_max_compute_atomic_counters = 29
shaderc_limit_max_compute_image_uniforms = 28
shaderc_limit_max_compute_texture_image_units = 27
shaderc_limit_max_compute_uniform_components = 26
shaderc_limit_max_compute_work_group_count_x = 20
shaderc_limit_max_compute_work_group_count_y = 21
shaderc_limit_max_compute_work_group_count_z = 22
shaderc_limit_max_compute_work_group_size_x = 23
shaderc_limit_max_compute_work_group_size_y = 24
shaderc_limit_max_compute_work_group_size_z = 25
shaderc_limit_max_cull_distances = 80
shaderc_limit_max_draw_buffers = 11
shaderc_limit_max_dual_source_draw_buffers_ext = 101
shaderc_limit_max_fragment_atomic_counter_buffers = 75
shaderc_limit_max_fragment_atomic_counters = 68
shaderc_limit_max_fragment_image_uniforms = 44
shaderc_limit_max_fragment_input_components = 35
shaderc_limit_max_fragment_input_vectors = 16
shaderc_limit_max_fragment_uniform_components = 10
shaderc_limit_max_fragment_uniform_vectors = 14
shaderc_limit_max_geometry_atomic_counter_buffers = 74
shaderc_limit_max_geometry_atomic_counters = 67
shaderc_limit_max_geometry_image_uniforms = 43
shaderc_limit_max_geometry_input_components = 33
shaderc_limit_max_geometry_output_components = 34
shaderc_limit_max_geometry_output_vertices = 47
shaderc_limit_max_geometry_texture_image_units = 46
shaderc_limit_max_geometry_total_output_components = 48
shaderc_limit_max_geometry_uniform_components = 49
shaderc_limit_max_geometry_varying_components = 50
shaderc_limit_max_image_samples = 39
shaderc_limit_max_image_units = 36
shaderc_limit_max_lights = 0
shaderc_limit_max_mesh_output_primitives_ext = 93
shaderc_limit_max_mesh_output_primitives_nv = 84
shaderc_limit_max_mesh_output_vertices_ext = 92
shaderc_limit_max_mesh_output_vertices_nv = 83
shaderc_limit_max_mesh_view_count_ext = 100
shaderc_limit_max_mesh_view_count_nv = 91
shaderc_limit_max_mesh_work_group_size_x_ext = 94
shaderc_limit_max_mesh_work_group_size_x_nv = 85
shaderc_limit_max_mesh_work_group_size_y_ext = 95
shaderc_limit_max_mesh_work_group_size_y_nv = 86
shaderc_limit_max_mesh_work_group_size_z_ext = 96
shaderc_limit_max_mesh_work_group_size_z_nv = 87
shaderc_limit_max_patch_vertices = 61
shaderc_limit_max_program_texel_offset = 18
shaderc_limit_max_samples = 82
shaderc_limit_max_task_work_group_size_x_ext = 97
shaderc_limit_max_task_work_group_size_x_nv = 88
shaderc_limit_max_task_work_group_size_y_ext = 98
shaderc_limit_max_task_work_group_size_y_nv = 89
shaderc_limit_max_task_work_group_size_z_ext = 99
shaderc_limit_max_task_work_group_size_z_nv = 90
shaderc_limit_max_tess_control_atomic_counter_buffers = 72
shaderc_limit_max_tess_control_atomic_counters = 65
shaderc_limit_max_tess_control_image_uniforms = 41
shaderc_limit_max_tess_control_input_components = 51
shaderc_limit_max_tess_control_output_components = 52
shaderc_limit_max_tess_control_texture_image_units = 53
shaderc_limit_max_tess_control_total_output_components = 55
shaderc_limit_max_tess_control_uniform_components = 54
shaderc_limit_max_tess_evaluation_atomic_counter_buffers = 73
shaderc_limit_max_tess_evaluation_atomic_counters = 66
shaderc_limit_max_tess_evaluation_image_uniforms = 42
shaderc_limit_max_tess_evaluation_input_components = 56
shaderc_limit_max_tess_evaluation_output_components = 57
shaderc_limit_max_tess_evaluation_texture_image_units = 58
shaderc_limit_max_tess_evaluation_uniform_components = 59
shaderc_limit_max_tess_gen_level = 62
shaderc_limit_max_tess_patch_components = 60
shaderc_limit_max_texture_coords = 3
shaderc_limit_max_texture_image_units = 9
shaderc_limit_max_texture_units = 2
shaderc_limit_max_transform_feedback_buffers = 78
shaderc_limit_max_transform_feedback_interleaved_components = 79
shaderc_limit_max_varying_components = 31
shaderc_limit_max_varying_floats = 6
shaderc_limit_max_varying_vectors = 13
shaderc_limit_max_vertex_atomic_counter_buffers = 71
shaderc_limit_max_vertex_atomic_counters = 64
shaderc_limit_max_vertex_attribs = 4
shaderc_limit_max_vertex_image_uniforms = 40
shaderc_limit_max_vertex_output_components = 32
shaderc_limit_max_vertex_output_vectors = 15
shaderc_limit_max_vertex_texture_image_units = 7
shaderc_limit_max_vertex_uniform_components = 5
shaderc_limit_max_vertex_uniform_vectors = 12
shaderc_limit_max_viewports = 63
shaderc_limit_min_program_texel_offset = 17